127 lines
3.3 KiB
C#
127 lines
3.3 KiB
C#
#if false
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using System.Text.Json;
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using HarmonyLib;
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namespace PvZ_Fusion_Translator.Patches.Modes.Abyss;
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[HarmonyPatch(typeof(AbyssBuffData))]
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public static class AbyssBuffData_Patch
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{
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[HarmonyPatch(nameof(AbyssBuffData.LoadData)), HarmonyPostfix]
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public static void Pre_LoadData(AbyssBuffData __instance)
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{
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// ReSharper disable once Unity.UnknownResource
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var originalAbyssBuffStr = Resources.Load<TextAsset>("AbyssBuffData").text;
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Dictionary<string, List<AbyssBuffInfo>> originalAbyssBuffData =
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JsonSerializer.Deserialize<Dictionary<string, List<AbyssBuffInfo>>>(originalAbyssBuffStr);
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List<AbyssBuffInfo> infos = originalAbyssBuffData["infos"];
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Il2CppSystem.Collections.Generic.Dictionary<AbyssBuff, Il2CppSystem.ValueTuple<string, string, float>> result =
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new();
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var abyssBuffDataDir = Path.Combine(
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FileLoader.GetAssetDir(FileLoader.AssetType.Strings, Utils.Language),
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"abyss_buffs.json"
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);
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if (!File.Exists(abyssBuffDataDir))
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File.WriteAllText(abyssBuffDataDir, originalAbyssBuffStr);
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var abyssBuffData = JsonSerializer.Deserialize<Dictionary<string, string>>(File.ReadAllText(abyssBuffDataDir));
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foreach (AbyssBuffInfo originalTuple in infos)
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{
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Il2CppSystem.ValueTuple<string, string, float> translatedTuple = new()
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{
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Item1 = abyssBuffData.TryGetValue(originalTuple.name, out var item1)
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? item1
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: originalTuple.name,
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Item2 = abyssBuffData.TryGetValue(originalTuple.introduce, out var item2)
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? item2
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: originalTuple.introduce,
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Item3 = originalTuple.value,
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};
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foreach (var x in AbyssBuffData.buffDatas)
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if (x.Value.Item1 == originalTuple.name)
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{
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AbyssBuffData.buffDatas[x.Key] = translatedTuple;
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break;
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}
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}
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}
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}
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// ReSharper disable InconsistentNaming
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public enum AbyssBuffClone
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{
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生存_聚塑,
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生存_启命,
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生存_坚定,
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生存_弥合,
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生存_警戒,
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生存_霸体,
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生存_共存,
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生存_护盾,
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生存_治疗,
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生存_主宰,
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寒冰_聚塑,
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寒冰_刺骨,
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寒冰_凛风,
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寒冰_冻结,
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寒冰_保护,
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寒冰_折磨,
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寒冰_扩散,
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寒冰_凝神,
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寒冰_破冰,
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寒冰_永冻,
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魅惑_聚塑,
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魅惑_感应,
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魅惑_催眠,
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魅惑_无畏,
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魅惑_脆弱,
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魅惑_黑曜,
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魅惑_转世,
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魅惑_支援,
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魅惑_沉重,
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魅惑_共鸣,
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烈焰_聚塑,
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烈焰_爆破,
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烈焰_怒火,
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烈焰_红唇,
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烈焰_融化,
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烈焰_燃烧,
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烈焰_浴火,
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烈焰_鬼火,
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烈焰_诅咒,
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烈焰_太阳,
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通用_断水,
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通用_千斤,
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通用_急迫,
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通用_折扣,
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通用_密植,
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通用_超级,
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通用_究极,
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通用_极速,
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通用_强力,
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通用_专注,
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通用_迸发,
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通用_投资,
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通用_机遇,
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通用_命运,
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通用_时停,
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通用_升级,
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蒜毒_聚塑,
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蒜毒_腐蚀,
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蒜毒_侵蚀,
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蒜毒_血清,
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蒜毒_混乱,
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蒜毒_虚弱,
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蒜毒_反胃,
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蒜毒_虫噬,
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蒜毒_百毒,
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蒜毒_爆裂,
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}
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#endif
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