PVZFusionTranslation/Source/Patches/GameObjects/UIZombieNum_Patch.cs

31 lines
872 B
C#

using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.GameObjects;
[HarmonyPatch(typeof(UIZombieNum))]
public static class UIZombieNum_Patch
{
[HarmonyPatch(nameof(UIZombieNum.Update)), HarmonyPostfix]
private static void Update(UIZombieNum __instance)
{
TMP_FontAsset fontAsset;
if (ModFeatures.IsMultiLanguage)
{
fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
__instance.t.text = StringStore.TranslateText(__instance.t.text);
}
else
{
fontAsset = FontStore.LoadTMPFont();
__instance.t.text = string.Format(
StringStore.PatchesStore["Zombies"]["Spanish"] + " {0}",
Board.Instance.enermyCount
);
}
__instance.t.font = fontAsset;
}
}