PVZFusionTranslation/Source/Patches/GameObjects/SpriteRenderer_Patch.cs

18 lines
600 B
C#

using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.GameObjects;
[HarmonyPatch(typeof(SpriteRenderer))]
public static class SpriteRenderer_Patch
{
[HarmonyPatch(nameof(SpriteRenderer.InvokeSpriteChanged)), HarmonyPostfix]
private static void InvokeSpriteChanged(SpriteRenderer __instance)
{
if (__instance.sprite == null)
return;
if (TextureStore.SpriteDict.ContainsKey(__instance.sprite.name) && __instance.drawMode != SpriteDrawMode.Sliced)
__instance.drawMode = SpriteDrawMode.Sliced;
}
}