PVZFusionTranslation/MelonLoader/Patches/Modes/Odyssey/TravelAdvantureMenu_Patch.cs
2026-07-06 05:16:02 -04:00

48 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using Il2Cpp;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.Modes.Odyssey
{
[HarmonyPatch(typeof(TravelAdvantureMenu))]
public static class TravelAdvantureMenu_Patch
{
[HarmonyPatch(nameof(TravelAdvantureMenu.Awake))]
[HarmonyPostfix]
public static void Awake(TravelAdvantureMenu __instance)
{
foreach(CustomButton_enterGame button in __instance.GetComponentsInChildren<CustomButton_enterGame>())
{
string plantName = Utils.GetPlantNameFromAlmanac(button.levelName.text);
if(Utils.Language == Utils.LanguageEnum.Arabic)
{
button.levelName.text = StringStore.TranslateText(button.levelName.text);
}
else
{
button.levelName.text = (plantName != "") ? plantName : StringStore.TranslateText(button.levelName.text);
}
}
}
[HarmonyPatch(nameof(TravelAdvantureMenu.LookWeak))]
[HarmonyPostfix]
public static void LookWeak(TravelAdvantureMenu __instance)
{
Awake(__instance);
}
[HarmonyPatch(nameof(TravelAdvantureMenu.LookUlti))]
[HarmonyPostfix]
public static void LookUlti(TravelAdvantureMenu __instance)
{
Awake(__instance);
}
}
}