PVZFusionTranslation/BepInEx/Patches/GameObjects/ButtonObjects/CustomLevelEnter_Patch.cs
2025-11-18 19:07:53 +07:00

27 lines
1,018 B
C#

using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;
using System.Linq;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects
{
[HarmonyPatch(typeof(CustomLevelEnter))]
public static class CustomLevelEnter_Patch
{
[HarmonyPatch(nameof(CustomLevelEnter.Start))]
[HarmonyPostfix]
private static void Start(CustomLevelEnter __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
string originalKey = StringStore.translationString.FirstOrDefault(x => x.Value == txt.text).Key;
txt.text = (StringStore.translationString.ContainsKey(originalKey + "_IZ")) ? StringStore.TranslateText(originalKey + "_IZ") : StringStore.TranslateText(txt.text);
txt.font = fontAsset;
}
}
}
}