36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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using UnityEngine;
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using System.Text.RegularExpressions;
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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{
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[HarmonyPatch(typeof(PlayerSaveMenu))]
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public static class PlayerSaveMenu_Patch
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{
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[HarmonyPatch(nameof(PlayerSaveMenu.CreatePlayerData))]
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[HarmonyPostfix]
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public static void CreatePlayerData(PlayerSaveMenu __instance)
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{
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TranslateCreatePlayerSaveMenu();
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}
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[HarmonyPatch(nameof(PlayerSaveMenu.ResetName))]
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[HarmonyPostfix]
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public static void ResetName(PlayerSaveMenu __instance)
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{
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TranslateCreatePlayerSaveMenu();
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}
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public static void TranslateCreatePlayerSaveMenu()
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{
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Transform createPlayerSaveMenuTransform = GameAPP.canvasUp.Find("CreatePlayerSaveMenu(Clone)");
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if(createPlayerSaveMenuTransform.TryGetComponent<CreatePlayerSaveMenu>(out CreatePlayerSaveMenu createPlayerSaveMenu))
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{
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createPlayerSaveMenu.title.text = StringStore.TranslateText(createPlayerSaveMenu.title.text);
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}
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}
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}
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}
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