42 lines
No EOL
1.1 KiB
C#
42 lines
No EOL
1.1 KiB
C#
using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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using UnityEngine;
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namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
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{
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[HarmonyPatch(typeof(UIButton))]
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public static class EveManager_UIButton_Patch
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{
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[HarmonyPostfix]
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[HarmonyPatch(nameof(UIButton.Start))]
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private static void Start(UIButton __instance)
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{
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Transform sceneText = __instance.transform.FindChild("text");
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if(sceneText != null)
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{
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TextMeshProUGUI sceneTextTMP = sceneText.transform.GetComponent<TextMeshProUGUI>();
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if(sceneTextTMP != null)
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{
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sceneTextTMP.text = StringStore.TranslateText(sceneTextTMP.text);
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}
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}
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Transform sceneTextShadow = sceneText.transform.FindChild("text2");
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if(sceneTextShadow != null)
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{
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TextMeshProUGUI sceneTextShadowTMP = sceneTextShadow.transform.GetComponent<TextMeshProUGUI>();
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if (sceneTextShadowTMP != null)
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{
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sceneTextShadowTMP.text = StringStore.TranslateText(sceneTextShadowTMP.text);
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}
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}
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if (__instance.name.Equals("Balanced"))
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{
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__instance.gameObject.SetActive(false);
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__instance.gameObject.SetActive(true);
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}
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}
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}
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} |