58 lines
2.8 KiB
C#
58 lines
2.8 KiB
C#
#if false
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using System.Text.RegularExpressions;
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using HarmonyLib;
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using PvZ_Fusion_Translator.AssetStore;
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namespace PvZ_Fusion_Translator.Patches.Modes.Abyss;
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[HarmonyPatch(typeof(AbyssSettlementMenu))]
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public static class AbyssSettlementMenu_Patch
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{
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[HarmonyPatch(nameof(AbyssSettlementMenu.InitSettle)), HarmonyPostfix]
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private static void InitSettle(AbyssSettlementMenu __instance)
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{
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var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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string[] regexStrList =
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[
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"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n极限模式产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)",
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"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n极限模式产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)",
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"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)",
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"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n困难模式产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)",
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"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)",
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"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n困难模式产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)",
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];
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foreach (var regexStr in regexStrList)
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{
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var regex = new Regex(regexStr);
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if (!regex.IsMatch(__instance.settleInfo.text))
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continue;
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var match = regex.Match(__instance.settleInfo.text);
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var groupCount = match.Groups.Count;
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List<string> dynamicParts = [];
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for (var i = 1; i < groupCount; i++)
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{
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var groupValue = match.Groups[i].Value;
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var translatedValue = StringStore.translationString.ContainsKey(groupValue)
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? StringStore.translationString[groupValue]
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: groupValue;
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dynamicParts.Add(translatedValue);
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}
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__instance.settleInfo.text = string.Format(
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StringStore.translationStringRegex[regexStr],
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[..dynamicParts]
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);
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__instance.settleInfo.font = fontAsset;
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}
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}
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}
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#endif
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