PVZFusionTranslation/Source/Patches/GameObjects/UIDifficulty_Patch.cs

17 lines
487 B
C#

using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.GameObjects;
[HarmonyPatch(typeof(UIDifficulty))]
public static class UIDifficulty_Patch
{
[HarmonyPatch(nameof(UIDifficulty.Update)), HarmonyPostfix]
private static void Update(UIDifficulty __instance)
{
if (!Utils.CheckForUntranslatedText(__instance.t.text))
return;
__instance.t.text = StringStore.TranslateText(__instance.t.text);
}
}