PVZFusionTranslation/Source/Patches/GameObjects/ShootingSelectWindow_Patch.cs

65 lines
2.8 KiB
C#

#if false
using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.GameObjects;
[HarmonyPatch(typeof(ShootingSelectWindow))]
public static class ShootingSelectWindow_Patch
{
[HarmonyPatch(nameof(ShootingSelectWindow.InitPlantType)), HarmonyPostfix]
private static void InitCard(ShootingSelectWindow __instance)
{
Transform introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce");
var introduceText = introduceTransform.GetComponent<TextMeshProUGUI>();
var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
introduceText.text = StringStore.TranslateText(introduceText.text);
introduceText.font = fontAsset;
}
[HarmonyPatch(nameof(ShootingSelectWindow.OnAnimOver)), HarmonyPostfix]
private static void OnAnimOver(ShootingSelectWindow __instance)
{
Transform introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce");
var introduceText = introduceTransform.GetComponent<TextMeshProUGUI>();
var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
introduceText.text = StringStore.TranslateText(introduceText.text);
introduceText.font = fontAsset;
}
[HarmonyPatch(nameof(ShootingSelectWindow.SetUpgradePlantTypes)), HarmonyPostfix]
private static void SetUpgradePlantTypes(ShootingSelectWindow __instance)
{
Transform introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce");
var introduceText = introduceTransform.GetComponent<TextMeshProUGUI>();
var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
introduceText.text = StringStore.TranslateText(introduceText.text);
introduceText.font = fontAsset;
}
[HarmonyPatch(nameof(ShootingSelectWindow.GetMaxIndexInRoutes)), HarmonyPostfix]
private static void GetMaxIndexInRoutes(ShootingSelectWindow __instance)
{
Transform introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce");
var introduceText = introduceTransform.GetComponent<TextMeshProUGUI>();
var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
introduceText.text = StringStore.TranslateText(introduceText.text);
introduceText.font = fontAsset;
}
[HarmonyPatch(nameof(ShootingSelectWindow.Start)), HarmonyPostfix]
private static void Start(ShootingSelectWindow __instance)
{
Transform introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce");
var introduceText = introduceTransform.GetComponent<TextMeshProUGUI>();
var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
introduceText.text = StringStore.TranslateText(introduceText.text);
introduceText.font = fontAsset;
}
}
#endif