22 lines
629 B
C#
22 lines
629 B
C#
#if false
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using HarmonyLib;
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using PvZ_Fusion_Translator.AssetStore;
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namespace PvZ_Fusion_Translator.Patches.GameObjects;
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[HarmonyPatch(typeof(ShootingMenu))]
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public static class ShootingMenu_Patch
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{
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[HarmonyPatch(nameof(ShootingMenu.Update)), HarmonyPostfix]
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private static void Update(ShootingMenu __instance)
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{
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var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = fontAsset;
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}
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}
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}
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#endif
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