PVZFusionTranslation/Source/Patches/GameObjects/ShootingMenu_Patch.cs

22 lines
629 B
C#

#if false
using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.GameObjects;
[HarmonyPatch(typeof(ShootingMenu))]
public static class ShootingMenu_Patch
{
[HarmonyPatch(nameof(ShootingMenu.Update)), HarmonyPostfix]
private static void Update(ShootingMenu __instance)
{
var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
txt.font = fontAsset;
}
}
}
#endif