42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
#if false
|
|
using HarmonyLib;
|
|
using PvZ_Fusion_Translator.AssetStore;
|
|
|
|
namespace PvZ_Fusion_Translator.Patches.GameObjects;
|
|
|
|
[HarmonyPatch(typeof(CustomSun))]
|
|
public static class CustomSun_Patch
|
|
{
|
|
[HarmonyPatch(nameof(CustomSun.Awake)), HarmonyPostfix]
|
|
private static void Awake(CustomSun __instance)
|
|
{
|
|
if (__instance.inputField.gameObject.activeSelf)
|
|
{
|
|
string oriTextSun = __instance.inputField.m_Text;
|
|
__instance.inputField.gameObject.SetActive(false);
|
|
__instance.inputField.m_Text = StringStore.TranslateText(oriTextSun);
|
|
__instance.inputField.m_OriginalText = StringStore.TranslateText(oriTextSun);
|
|
__instance.inputField.gameObject.SetActive(true);
|
|
}
|
|
|
|
if (__instance.setFlags.gameObject.activeSelf)
|
|
{
|
|
string oriTextFlags = __instance.setFlags.m_Text;
|
|
__instance.setFlags.gameObject.SetActive(false);
|
|
__instance.setFlags.m_Text = StringStore.TranslateText(oriTextFlags);
|
|
__instance.setFlags.m_OriginalText = StringStore.TranslateText(oriTextFlags);
|
|
__instance.setFlags.gameObject.SetActive(true);
|
|
}
|
|
|
|
Transform lookZombieTransform = __instance.lookZombie.transform.GetChild(0).transform;
|
|
|
|
if (lookZombieTransform == null)
|
|
return;
|
|
|
|
var lookZombieTMP = lookZombieTransform.GetComponent<TextMeshProUGUI>();
|
|
|
|
if (lookZombieTMP != null)
|
|
StringStore.TranslateText(lookZombieTMP);
|
|
}
|
|
}
|
|
#endif
|