PVZFusionTranslation/Source/Patches/GameObjects/ButtonObjects/ExploreMakeSceneButton_Patch.cs

18 lines
715 B
C#

using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects;
[HarmonyPatch(typeof(ExploreMakeSceneButton))]
public class ExploreMakeSceneButton_Patch
{
[HarmonyPostfix, HarmonyPatch(nameof(ExploreMakeSceneButton.Start))]
public static void Start(ExploreMakeSceneButton __instance)
{
__instance.sceneText.text = StringStore.TranslationString.ContainsKey(__instance.sceneText.text + "_FS")
? StringStore.TranslateText(__instance.sceneText.text + "_FS")
: StringStore.TranslateText(__instance.sceneText.text);
__instance.sceneText.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
}