17 lines
614 B
C#
17 lines
614 B
C#
using HarmonyLib;
|
|
using PvZ_Fusion_Translator.AssetStore;
|
|
|
|
namespace PvZ_Fusion_Translator.Patches.GameObjects;
|
|
|
|
[HarmonyPatch(typeof(Board))]
|
|
public static class Board_Patch
|
|
{
|
|
[HarmonyPatch(nameof(Board.Update)), HarmonyPostfix]
|
|
private static void Update(Board __instance)
|
|
{
|
|
foreach (var spriteRenderer in __instance.GetComponentsInChildren<SpriteRenderer>()
|
|
.Where(sr => sr.sprite != null)
|
|
.Where(sr => TextureStore.SpriteDict.ContainsKey(sr.sprite.name) && sr.drawMode != SpriteDrawMode.Sliced))
|
|
spriteRenderer.drawMode = SpriteDrawMode.Sliced;
|
|
}
|
|
}
|