using HarmonyLib; using System; using PvZ_Fusion_Translator__BepInEx_.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers { [HarmonyPatch(typeof(GameAPP))] public class GameAPP_Patch { [HarmonyPatch(nameof(GameAPP.Update))] [HarmonyPostfix] private static void Update(GameAPP __instance) { Core.Instance.OnUpdate(); } } }