using HarmonyLib; using Il2Cpp; using PvZ_Fusion_Translator.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator.Patches.Managers { [HarmonyPatch(typeof(UIMgr))] public class UIMgr_Patch { [HarmonyPatch(nameof(UIMgr.EnterLoseMenu))] [HarmonyPostfix] private static void EnterLoseMenu(UIMgr __instance) { LoseMenu loseMenu = GameObject.FindObjectOfType(); loseMenu.title.text = StringStore.TranslateText(loseMenu.title.text); } } }