using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Il2Cpp; using UnityEngine; using HarmonyLib; using Il2CppTMPro; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects { [HarmonyPatch(typeof(PumpinerChestMenu))] public static class PumpinerChestMenu_Patch { [HarmonyPatch(nameof(PumpinerChestMenu.InitPlants))] [HarmonyPostfix] public static void Post_InitPlants(PumpinerChestMenu __instance) { Transform closeBtnTransform = __instance.transform.Find("SampleButton"); TextMeshProUGUI txt = closeBtnTransform.GetComponentInChildren(); txt.text = StringStore.TranslateText("合上"); } } }