using HarmonyLib; using System; using PvZ_Fusion_Translator__BepInEx_.AssetStore; namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers { [HarmonyPatch(typeof(DifficultyMgr))] public static class DifficultyMgr_Patch { [HarmonyPatch(nameof(DifficultyMgr.Update))] [HarmonyPostfix] private static void DifficultyMgr_Update(DifficultyMgr __instance) { __instance.t = StringStore.TranslateText(__instance.t); __instance.t.autoSizeTextContainer = false; } } }