using HarmonyLib; using System; using TMPro; using PvZ_Fusion_Translator__BepInEx_.AssetStore; using UnityEngine; using UnityEngine.TextCore.Text; using UnityEngine.UI; using static System.Net.Mime.MediaTypeNames; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects { [HarmonyPatch(typeof(RogueStartMenu))] public static class RogueStartMenu_Patch { [HarmonyPatch(nameof(RogueStartMenu.SetLeader))] [HarmonyPostfix] private static void SetLeader(RogueStartMenu __instance) { TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren()) { txt.text = StringStore.TranslateText(txt.text); txt.font = fontAsset; } } [HarmonyPatch(nameof(RogueStartMenu.EnterGame))] [HarmonyPostfix] private static void EnterGame(RogueStartMenu __instance) { TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren()) { txt.text = StringStore.TranslateText(txt.text); txt.font = fontAsset; } } } }