using HarmonyLib; using TMPro; using PvZ_Fusion_Translator__BepInEx_.AssetStore; using PvZ_Fusion_Translator__BepInEx_; using UnityEngine; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects { [HarmonyPatch(typeof(ExploreMakeSceneButton))] public class ExploreMakeSceneButton_Patch { [HarmonyPostfix] [HarmonyPatch(nameof(ExploreMakeSceneButton.Start))] public static void Start(ExploreMakeSceneButton __instance) { __instance.sceneText.text = (StringStore.translationString.ContainsKey(__instance.sceneText.text + "_FS")) ? StringStore.TranslateText(__instance.sceneText.text + "_FS") : StringStore.TranslateText(__instance.sceneText.text); __instance.sceneText.font = FontStore.LoadTMPFont(Utils.Language.ToString()); } } }