using HarmonyLib; using Il2Cpp; using Il2CppTMPro; using PvZ_Fusion_Translator.AssetStore; using System.Text.RegularExpressions; using UnityEngine; namespace PvZ_Fusion_Translator.Patches.Managers { [HarmonyPatch(typeof(IZBottomMenu))] public static class IZBottomMenu_Patch { [HarmonyPatch(nameof(IZBottomMenu.ChangeString))] [HarmonyPostfix] public static void ChangeStringz(IZBottomMenu __instance) { foreach(TextMeshProUGUI text in __instance.levelName) { string fStr = StringStore.translationStringRegex["([^\\s]+),推荐难度:(\\d+)"]; string[] parts = text.text.Split(",推荐难度:"); if(new Regex("([^\\s]+),推荐难度:(\\d+)").IsMatch(text.text)) { string customName = (StringStore.translationString.ContainsKey(parts[0] + "_IZ")) ? parts[0] + "_IZ" : parts[0]; text.text = string.Format(fStr, StringStore.TranslateText(customName), parts[1]); } text.text = StringStore.TranslateText(text.text); text.text = text.text.Replace("\n", " "); } } [HarmonyPatch(nameof(IZBottomMenu.SetLevelName))] [HarmonyPostfix] public static void SetLevelName(IZBottomMenu __instance) { foreach(TextMeshProUGUI text in __instance.levelName) { string fStr = StringStore.translationStringRegex["([^\\s]+),推荐难度:(\\d+)"]; string[] parts = text.text.Split(",推荐难度:"); if (new Regex("([^\\s]+),推荐难度:(\\d+)").IsMatch(text.text)) { text.text = string.Format(fStr, StringStore.TranslateText(parts[0]), parts[1]); } text.text = StringStore.TranslateText(text.text); text.text = text.text.Replace("\n", " "); } } } }