using HarmonyLib; using TMPro; using PvZ_Fusion_Translator__BepInEx_.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects { [HarmonyPatch(typeof(TreasureEquipmentMenu))] public static class TreasureEquipmentMenu_Patch { [HarmonyPatch(nameof(TreasureEquipmentMenu.Awake))] [HarmonyPostfix] private static void Awake(TreasureEquipmentMenu __instance) { TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren()) { txt.text = StringStore.TranslateText(txt.text); txt.font = fontAsset; } } [HarmonyPatch(nameof(TreasureEquipmentMenu.UpdateCards))] [HarmonyPostfix] private static void UpdateCards(TreasureEquipmentMenu __instance) { TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren()) { txt.text = StringStore.TranslateText(txt.text); txt.font = fontAsset; } } } }