using HarmonyLib; using PvZ_Fusion_Translator__BepInEx_.AssetStore; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects { [HarmonyPatch(typeof(DY))] public static class DY_Patch { [HarmonyPostfix] [HarmonyPatch(nameof(DY.Update))] private static void Update(DY __instance) { __instance.TextMeshPro.text = StringStore.TranslateText(__instance.TextMeshPro.text); } } }