using HarmonyLib; using Il2Cpp; using Il2CppTMPro; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects { [HarmonyPatch(typeof(AdvantureMenu))] public static class AdvantureMenu_Patch { [HarmonyPatch(nameof(AdvantureMenu.Start))] [HarmonyPostfix] private static void Start(AdvantureMenu __instance) { foreach (TextMeshProUGUI titleText in __instance.GetComponentsInChildren()) { titleText.text = StringStore.TranslateText(titleText.text); } __instance.difficulty.text = StringStore.TranslateText(__instance.difficulty.text); __instance.chapterDifficulty.text = StringStore.TranslateText(__instance.chapterDifficulty.text, pattern: "章节难度:([^\\s]+)"); __instance.starCount.text = StringStore.TranslateText(__instance.starCount.text); } [HarmonyPatch(nameof(AdvantureMenu.ChangeDifficulty))] [HarmonyPostfix] private static void ChangeDifficulty(AdvantureMenu __instance) { __instance.difficulty.text = StringStore.TranslateText(__instance.difficulty.text); } [HarmonyPatch(nameof(AdvantureMenu.GetChapterDifficulty))] [HarmonyPostfix] private static void GetChapterDifficulty(AdvantureMenu __instance) { __instance.chapterDifficulty.text = StringStore.TranslateText(__instance.chapterDifficulty.text, pattern: "章节难度:([^\\s]+)"); } [HarmonyPatch(nameof(AdvantureMenu.UpdateChapterDifficulty))] [HarmonyPostfix] private static void UpdateChapterDifficulty(AdvantureMenu __instance) { __instance.chapterDifficulty.text = StringStore.TranslateText(__instance.chapterDifficulty.text, pattern: "章节难度:([^\\s]+)"); } [HarmonyPatch(nameof(AdvantureMenu.UpdateStarCount))] [HarmonyPostfix] private static void UpdateStarCount(AdvantureMenu __instance) { __instance.starCount.text = StringStore.TranslateText(__instance.starCount.text); } } }