//using HarmonyLib; //using System; //using System.Collections.Generic; //using TMPro; //using PvZ_Fusion_Translator__BepInEx_.AssetStore; //using Unity.VisualScripting; //using UnityEngine; //using System.Text.RegularExpressions; //namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects //{ // [HarmonyPatch(typeof(AbyssSettlementMenu))] // public static class AbyssSettlementMenu_Patch // { // [HarmonyPatch(nameof(AbyssSettlementMenu.InitSettle))] // [HarmonyPostfix] // private static void InitSettle(AbyssSettlementMenu __instance) // { // TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); // string[] regexStrList = [ // "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n极限模式产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)", // "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n极限模式产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)", // "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)", // "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n困难模式产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)", // "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)", // "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n困难模式产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)" // ]; // foreach(string regexStr in regexStrList) // { // Regex regex = new Regex(regexStr); // if (regex.IsMatch(__instance.settleInfo.text)) // { // Match match = regex.Match(__instance.settleInfo.text); // int groupCount = match.Groups.Count; // List dynamicParts = []; // for (int i = 1; i < groupCount; i++) // { // string groupValue = match.Groups[i].Value; // string translatedValue = StringStore.translationString.ContainsKey(groupValue) ? StringStore.translationString[groupValue] : groupValue; // dynamicParts.Add(translatedValue); // } // __instance.settleInfo.text = string.Format(StringStore.translationStringRegex[regexStr], [.. dynamicParts]); // __instance.settleInfo.font = fontAsset; // } // } // } // } //}