using HarmonyLib; using TMPro; using PvZ_Fusion_Translator__BepInEx_.AssetStore; namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers { [HarmonyPatch(typeof(AbyssMenu))] public static class AbyssMenu_Patch { [HarmonyPatch(nameof(AbyssMenu.Awake))] [HarmonyPostfix] private static void Awake(AbyssMenu __instance) { TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (TextMeshProUGUI txt in __instance.levelInfo) { txt.text = StringStore.TranslateText(txt.text, false); txt.font = fontAsset; } } } }