using HarmonyLib; using TMPro; using PvZ_Fusion_Translator__BepInEx_.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects { [HarmonyPatch(typeof(TravelBuffMenu))] public static class TravelBuffMenu_Patch { [HarmonyPatch(nameof(TravelBuffMenu.RefeshOptions))] [HarmonyPostfix] private static void RefeshOptions(TravelBuffMenu __instance) { foreach (TravelBuffOptionButton button in __instance.options) { button.introduce.text = StringStore.TranslateText(button.introduce.text); } } } }