using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using HarmonyLib; using Il2Cpp; using Il2CppTMPro; using PvZ_Fusion_Translator.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects { public static class LevelSaveEnter_Patch { public static void TranslateEnter(LevelSaveEnter __instance) { TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); __instance.text.text = StringStore.TranslateText(__instance.text.text); __instance.text.font = fontAsset; } } }