using HarmonyLib; using TMPro; using PvZ_Fusion_Translator__BepInEx_.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects { [HarmonyPatch(typeof(TreasureEvacuateMenu))] public static class TreasureEvacuateMenu_Patch { [HarmonyPatch(nameof(TreasureEvacuateMenu.Start))] [HarmonyPostfix] private static void Start(TreasureEvacuateMenu __instance) { TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren()) { txt.text = StringStore.TranslateText(txt.text); txt.font = fontAsset; if (txt.name.Contains("text (1)")) { txt.name = txt.name + "_EVACUATE"; } } } } }