using HarmonyLib; using TMPro; using PvZ_Fusion_Translator__BepInEx_.AssetStore; using System.Text.RegularExpressions; using UnityEngine; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects { [HarmonyPatch(typeof(TreasureUpgradeMenu))] public static class TreasureUpgradeMenu_Patch { [HarmonyPatch(nameof(TreasureUpgradeMenu.Start))] [HarmonyPostfix] private static void Start(TreasureUpgradeMenu __instance) { TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren()) { txt.text = StringStore.TranslateText(txt.text); txt.font = fontAsset; } } [HarmonyPatch(nameof(TreasureUpgradeMenu.UpgradeWareHouse))] [HarmonyPostfix] private static void UpgradeWareHouse(TreasureUpgradeMenu __instance) { TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren()) { txt.text = StringStore.TranslateText(txt.text); txt.font = fontAsset; } } [HarmonyPatch(nameof(TreasureUpgradeMenu.InitWareHouseUpgrade))] [HarmonyPostfix] private static void InitWareHouseUpgrade(TreasureUpgradeMenu __instance) { TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren()) { txt.text = StringStore.TranslateText(txt.text); txt.font = fontAsset; } } } }