using HarmonyLib; using PvZ_Fusion_Translator__BepInEx_.AssetStore; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects { [HarmonyPatch(typeof(TreasureMoney))] public static class TreasureMoney_Patch { [HarmonyPostfix] [HarmonyPatch(nameof(TreasureMoney.Update))] private static void Update(TreasureMoney __instance) { __instance.text = StringStore.TranslateText(__instance.text); } } }