using HarmonyLib; using Il2Cpp; using Il2CppTMPro; using PvZ_Fusion_Translator.AssetStore; using Unity.VisualScripting; using UnityEngine; using UnityEngine.UI; namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects { [HarmonyPatch(typeof(UIButton))] public static class UIButton_Patch { [HarmonyPatch(nameof(UIButton.Start))] [HarmonyPostfix] private static void Start(UIButton __instance) { TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); Transform txtTransform = __instance.transform.FindChild("text"); StringStore.TranslateTextTransform(txtTransform); } } }