using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; using UnityEngine.UI; namespace PvZ_Fusion_Translator.Patches.Modes.Harvest; [HarmonyPatch(typeof(TreasureUpgradeMenu))] public static class TreasureUpgradeMenu_Patch { [HarmonyPatch(nameof(TreasureUpgradeMenu.Start)), HarmonyPostfix] private static void Start(TreasureUpgradeMenu __instance) { var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (var txt in __instance.GetComponentsInChildren()) { txt.text = StringStore.TranslateText(txt.text); txt.font = fontAsset; } } [HarmonyPatch(nameof(TreasureUpgradeMenu.UpgradeWareHouse)), HarmonyPostfix] private static void UpgradeWareHouse(TreasureUpgradeMenu __instance) { var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (var txt in __instance.GetComponentsInChildren()) { txt.text = StringStore.TranslateText(txt.text); txt.font = fontAsset; } } [HarmonyPatch(nameof(TreasureUpgradeMenu.InitWareHouseUpgrade)), HarmonyPostfix] private static void InitWareHouseUpgrade(TreasureUpgradeMenu __instance) { var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (var txt in __instance.GetComponentsInChildren()) { txt.text = StringStore.TranslateText(txt.text); txt.font = fontAsset; } foreach (var txt in __instance.GetComponentsInChildren()) { var newTxtObj = Utils.ConvertToTextMeshProUGUI(txt.gameObject, txt.transform.parent, "text"); var newTxt = newTxtObj.GetComponent(); newTxt.text = StringStore.TranslateText("植物商店"); newTxt.autoSizeTextContainer = true; newTxt.color = new(0, 0, 0.3922f, 1); } } }