#if false using HarmonyLib; namespace PvZ_Fusion_Translator.Patches.Modes.Abyss; [HarmonyPatch(typeof(AbyssGoods))] public static class AbyssGoods_Patch { [HarmonyPostfix, HarmonyPatch(nameof(AbyssGoods.Start))] private static void Start(AbyssGoods __instance) { __instance.costText.text = StringStore.TranslateText(__instance.costText.text, false); __instance.costText_shadow.text = StringStore.TranslateText(__instance.costText_shadow.text, false); __instance.hasText.text = StringStore.TranslateText(__instance.hasText.text, false); __instance.hasText_shadow.text = StringStore.TranslateText(__instance.hasText_shadow.text, false); } } #endif