#if false using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects; [HarmonyPatch(typeof(BackToIndex))] public class BackToIndex_Patch { [HarmonyPostfix, HarmonyPatch(nameof(BackToIndex.Awake))] public static void Awake(BackToIndex __instance) => StringStore.TranslateTextTransform(__instance.transform.GetChild(0)); } #endif