using HarmonyLib; using Il2Cpp; using Il2CppTMPro; using PvZ_Fusion_Translator.AssetStore; using UnityEngine; using System.Text.RegularExpressions; namespace PvZ_Fusion_Translator.Patches.GameObjects { [HarmonyPatch(typeof(FruitNinjaSelectWindow))] public static class FruitNinjaSelectWindow_Patch { [HarmonyPatch(nameof(FruitNinjaSelectWindow.SetType))] [HarmonyPostfix] private static void SetType(FruitNinjaSelectWindow __instance) { Transform introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce"); TextMeshProUGUI introduceText = introduceTransform.GetComponent(); TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); introduceText.text = StringStore.TranslateText(introduceText.text); introduceText.font = fontAsset; } [HarmonyPatch(nameof(FruitNinjaSelectWindow.OnAnimOver))] [HarmonyPostfix] private static void OnAnimOver(FruitNinjaSelectWindow __instance) { Transform introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce"); TextMeshProUGUI introduceText = introduceTransform.GetComponent(); TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); introduceText.text = StringStore.TranslateText(introduceText.text); introduceText.font = fontAsset; } } }