//using HarmonyLib; //using Il2Cpp; //using Il2CppTMPro; //using PvZ_Fusion_Translator.AssetStore; //using UnityEngine; //namespace PvZ_Fusion_Translator.Patches.Modes.Odyssey //{ // [HarmonyPatch(typeof(TravelRefresh))] // public static class TravelRefresh_Patch // { // [HarmonyPatch(nameof(TravelRefresh.Start))] // [HarmonyPostfix] // private static void Start(TravelRefresh __instance) // { // __instance.text = StringStore.TranslateText(__instance.text); // __instance.text_shadow = StringStore.TranslateText(__instance.text_shadow); // } // [HarmonyPatch(nameof(TravelRefresh.OnMouseUpAsButton))] // [HarmonyPostfix] // private static void OnMouseUpAsButton(TravelRefresh __instance) // { // __instance.text = StringStore.TranslateText(__instance.text); // __instance.text_shadow = StringStore.TranslateText(__instance.text_shadow); // } // } //}