using HarmonyLib; using Il2Cpp; using Il2CppTMPro; using PvZ_Fusion_Translator.AssetStore; using static PvZ_Fusion_Translator.Patches.Managers.TravelMgr_Patch; namespace PvZ_Fusion_Translator.Patches.GameObjects { //[HarmonyPatch(typeof(TravelBuffOptionButton))] //public static class TravelBuffOptionButton_Patch //{ // [HarmonyPatch(nameof(TravelBuffOptionButton.SetBuff))] // [HarmonyPostfix] // private static void SetBuff(TravelBuffOptionButton __instance) // { // __instance.introduce.text = translatedTravelBuffs[buffLinks[__instance.buffType]][__instance.buffIndex]; // } // [HarmonyPatch(nameof(TravelBuffOptionButton.Awake))] // [HarmonyPostfix] // private static void Awake(TravelBuffOptionButton __instance) // { // __instance.introduce.text = translatedTravelBuffs[buffLinks[__instance.buffType]][__instance.buffIndex]; // } // [HarmonyPatch(nameof(TravelBuffOptionButton.OnAnimOver))] // [HarmonyPostfix] // private static void OnAnimOver(TravelBuffOptionButton __instance) // { // __instance.introduce.text = translatedTravelBuffs[buffLinks[__instance.buffType]][__instance.buffIndex]; // } // [HarmonyPatch(nameof(TravelBuffOptionButton.SetBackground))] // [HarmonyPostfix] // private static void SetBackground(TravelBuffOptionButton __instance) // { // __instance.introduce.text = translatedTravelBuffs[buffLinks[__instance.buffType]][__instance.buffIndex]; // } //} }