using MelonLoader; using HarmonyLib; using UnityEngine; using Il2Cpp; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Il2CppTMPro; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.Modes.Super_Editor { [HarmonyPatch(typeof(CustomMenuPage_initZombies))] public static class CustomMenuPage_initZombies_Patch { [HarmonyPatch(nameof(CustomMenuPage_initZombies.SubWave))] [HarmonyPostfix] public static void SubWave(CustomMenuPage_initZombies __instance) { __instance.currentWaveText.text = StringStore.TranslateText(__instance.currentWaveText.text); } [HarmonyPatch(nameof(CustomMenuPage_initZombies.AddWave))] [HarmonyPostfix] public static void AddWave(CustomMenuPage_initZombies __instance) { __instance.currentWaveText.text = StringStore.TranslateText(__instance.currentWaveText.text); } } }