using HarmonyLib; using Il2Cpp; using Il2CppTMPro; using PvZ_Fusion_Translator.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator.Patches.GameObjects { [HarmonyPatch(typeof(SeedLibrary))] public static class SeedLibrary_Patch { [HarmonyPatch(nameof(SeedLibrary.ChangeSafeMode))] [HarmonyPostfix] private static void ChangeSafeMode(SeedLibrary __instance) { TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); //foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren()) //{ // txt.text = StringStore.TranslateText(txt.text); // txt.font = fontAsset; //} Transform safetyBoxButtonTransform = __instance.transform.FindChild("SafeBox").FindChild("StartSafeMode"); if (__instance.safeMode == false && safetyBoxButtonTransform != null) { foreach (TextMeshProUGUI txt in safetyBoxButtonTransform.GetComponentsInChildren()) { txt.text = StringStore.TranslateText("合上"); } } } } }