//using HarmonyLib; //using Il2Cpp; //using Il2CppTMPro; //using PvZ_Fusion_Translator.AssetStore; //using static PvZ_Fusion_Translator.Patches.Modes.Odyssey.TravelMgr_Patch; //using UnityEngine; //using MelonLoader; //namespace PvZ_Fusion_Translator.Patches.Modes.Odyssey //{ // [HarmonyPatch(typeof(TravelLookBuff))] // public static class TravelLookBuff_Patch // { // [HarmonyPatch(nameof(TravelLookBuff.Clear))] // [HarmonyPostfix] // public static void Post_Clear(TravelLookBuff __instance) // { // __instance.introduce.text = StringStore.TranslateText("无"); // __instance.set = false; // foreach (TextMeshProUGUI text in __instance.transform.FindChild("Images").FindChild("Button").GetComponentsInChildren()) // { // text.text = StringStore.TranslateText(text.text); // } // } // [HarmonyPatch(nameof(TravelLookBuff.OnMouseUpAsButton))] // [HarmonyPostfix] // public static void Post_OnMouseUpAsButton(TravelLookBuff __instance) // { // foreach (TextMeshProUGUI text in __instance.transform.FindChild("Images").FindChild("Button").GetComponentsInChildren()) // { // text.text = StringStore.TranslateText(text.text); // } // } // [HarmonyPatch(nameof(TravelLookBuff.SetBuff))] // [HarmonyPostfix] // public static void Post_SetBuff(TravelLookBuff __instance) // { // List buffSet = translatedTravelBuffs[buffLinks[__instance.buffType]]; // string buffText = __instance.buffIndex < buffSet.Count ? buffSet[__instance.buffIndex] : StringStore.TranslateText(__instance.introduce.text); // __instance.introduce.text = buffText; // foreach (TextMeshProUGUI text in __instance.transform.FindChild("Images").FindChild("Button").GetComponentsInChildren()) // { // text.text = StringStore.TranslateText(text.text); // } // } // } //}