using System.Text.RegularExpressions; using HarmonyLib; using TMPro; using PvZ_Fusion_Translator__BepInEx_.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects { [HarmonyPatch(typeof(EveBuffMenu))] public static class EveBuffMenu_Patch { [HarmonyPatch(nameof(EveBuffMenu.Start))] [HarmonyPostfix] private static void Start(EveBuffMenu __instance) { foreach (EveOptionWindow window in __instance.windows) { EveOptionWindow_Patch.TranslateEveOptionWindow(window); } foreach (TextMeshProUGUI text in __instance.quitButton.GetComponentsInChildren()) { text.text = StringStore.TranslateText("合上"); } } [HarmonyPatch(nameof(EveBuffMenu.InitWindows))] [HarmonyPostfix] private static void InitWindows(EveBuffMenu __instance) { foreach (EveOptionWindow window in __instance.windows) { EveOptionWindow_Patch.TranslateEveOptionWindow(window); } } } }