using HarmonyLib; using Il2Cpp; using Il2CppTMPro; using PvZ_Fusion_Translator.AssetStore; using UnityEngine; using System.Text.RegularExpressions; namespace PvZ_Fusion_Translator.Patches.GameObjects { [HarmonyPatch(typeof(PlayerSaveMenu))] public static class PlayerSaveMenu_Patch { [HarmonyPatch(nameof(PlayerSaveMenu.CreatePlayerData))] [HarmonyPostfix] public static void CreatePlayerData(PlayerSaveMenu __instance) { TranslateCreatePlayerSaveMenu(); } [HarmonyPatch(nameof(PlayerSaveMenu.ResetName))] [HarmonyPostfix] public static void ResetName(PlayerSaveMenu __instance) { TranslateCreatePlayerSaveMenu(); } public static void TranslateCreatePlayerSaveMenu() { Transform createPlayerSaveMenuTransform = GameAPP.canvasUp.Find("CreatePlayerSaveMenu(Clone)"); if(createPlayerSaveMenuTransform.TryGetComponent(out CreatePlayerSaveMenu createPlayerSaveMenu)) { createPlayerSaveMenu.title.text = StringStore.TranslateText(createPlayerSaveMenu.title.text); } } } }