using HarmonyLib; using Il2Cpp; using Il2CppTMPro; using PvZ_Fusion_Translator.AssetStore; using UnityEngine; using System.Text.RegularExpressions; namespace PvZ_Fusion_Translator.Patches.GameObjects { [HarmonyPatch(typeof(CrisisZombieWindow))] public static class CrisisZombieWindow_Patch { [HarmonyPatch(nameof(CrisisZombieWindow.Start))] [HarmonyPostfix] private static void Start(CrisisZombieWindow __instance) { Transform introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce"); TextMeshProUGUI introduceText = introduceTransform.GetComponent(); TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); introduceText.text = StringStore.TranslateText(introduceText.text); introduceText.font = fontAsset; } [HarmonyPatch(nameof(CrisisZombieWindow.SetZombieType))] [HarmonyPostfix] private static void SetZombieType(CrisisZombieWindow __instance) { Transform introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce"); TextMeshProUGUI introduceText = introduceTransform.GetComponent(); TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); introduceText.text = StringStore.TranslateText(introduceText.text); introduceText.font = fontAsset; } } }