using HarmonyLib; using System; using TMPro; using PvZ_Fusion_Translator__BepInEx_.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects { [HarmonyPatch(typeof(TravelStore))] public static class TravelStore_Patch { [HarmonyPatch(nameof(TravelStore.Update))] [HarmonyPostfix] private static void Update(TravelStore __instance) { foreach (TextMeshProUGUI intr in __instance.introduces) StringStore.TranslateTextUI(intr); foreach (var textMesh in __instance.points) StringStore.TranslateTextUI(textMesh); } [HarmonyPatch(nameof(TravelStore.RefreshBuff))] [HarmonyPostfix] private static void RefreshBuff(TravelStore __instance) { foreach (TravelBuff buff in __instance.travelBuffs) { TextMeshProUGUI cost = buff.transform.GetChild(1).GetComponent(); if (!cost.text.Contains('0')) StringStore.TranslateTextUI(cost); cost.font = Resources.Load("fonts/Dynamic"); } foreach (TextMeshProUGUI intr in __instance.introduces) StringStore.TranslateTextUI(intr); foreach (var textMesh in __instance.points) StringStore.TranslateTextUI(textMesh); } } }