using HarmonyLib; using Il2Cpp; using Il2CppTMPro; using UnityEngine; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects { [HarmonyPatch(typeof(MainMenu_Btn))] public static class MainMenu_Btn_Patch { public static List speechBubbles = new List(); [HarmonyPatch(nameof(MainMenu_Btn.OnMouseEnter))] [HarmonyPostfix] private static void OnMouseEnter(MainMenu_Btn __instance) { string textToShow = null; if(__instance.transform.parent.name == "recipe") { textToShow = "探索模式"; } else if (__instance.name == "mysterious") { textToShow = "神秘模式"; } if(textToShow != null) { InGameText.Instance.ShowText(textToShow, 2.0f); } } } }