using HarmonyLib; using System; using TMPro; using PvZ_Fusion_Translator__BepInEx_.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects { [HarmonyPatch(typeof(TravelLookMenu))] public static class TravelLookMenu_Patch { public static string savedAssetString = ""; [HarmonyPatch(nameof(TravelLookMenu.Start))] [HarmonyPostfix] private static void Postfix_Start(TravelLookMenu __instance) { foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren()) { txt.text = StringStore.TranslateText(txt.text); txt.font = FontStore.LoadTMPFont(Utils.Language.ToString()); } Transform quitButtonTransform = __instance.transform.Find("Quit"); foreach (TextMeshProUGUI txt in quitButtonTransform.GetComponentsInChildren()) { txt.text = StringStore.TranslateText("合上"); txt.font = FontStore.LoadTMPFont(Utils.Language.ToString()); } __instance.treasureText.text = StringStore.TranslateText(__instance.treasureText.text); savedAssetString = __instance.treasureText.text; } [HarmonyPatch(nameof(TravelLookMenu.Update))] [HarmonyPostfix] private static void Update(TravelLookMenu __instance) { if (savedAssetString != __instance.treasureText.text) { __instance.treasureText.text = StringStore.TranslateText(__instance.treasureText.text); savedAssetString = __instance.treasureText.text; } } } }