using HarmonyLib; using System; using PvZ_Fusion_Translator__BepInEx_.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects { [HarmonyPatch(typeof(Board))] public static class Board_Patch { [HarmonyPatch(nameof(Board.Update))] [HarmonyPostfix] private static void Update(Board __instance) { foreach (SpriteRenderer spriteRenderer in __instance.GetComponentsInChildren()) { if (spriteRenderer.sprite != null) { if (TextureStore.spriteDict.ContainsKey(spriteRenderer.sprite.name) && spriteRenderer.drawMode != SpriteDrawMode.Sliced) { spriteRenderer.drawMode = SpriteDrawMode.Sliced; } } } } } }