using HarmonyLib; using System; using PvZ_Fusion_Translator__BepInEx_.AssetStore; using UnityEngine; using UnityEngine.TextCore.Text; using UnityEngine.UI; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects { [HarmonyPatch(typeof(ChessManager))] public static class ChessManager_Patch { [HarmonyPatch(nameof(ChessManager.Start))] [HarmonyPostfix] private static void Postfix_Start(ChessManager __instance) { __instance.textMesh.text = StringStore.TranslateText(__instance.textMesh.text); __instance.textMesh.font = FontStore.LoadTMPFont(Utils.Language.ToString()); } [HarmonyPatch(nameof(ChessManager.Update))] [HarmonyPostfix] private static void Postfix_Update(ChessManager __instance) { __instance.textMesh.text = StringStore.TranslateText(__instance.textMesh.text); __instance.textMesh.font = FontStore.LoadTMPFont(Utils.Language.ToString()); } [HarmonyPatch(nameof(ChessManager.UpdateText))] [HarmonyPostfix] private static void Postfix_UpdateText(ChessManager __instance) { __instance.textMesh.text = StringStore.TranslateText(__instance.textMesh.text); __instance.textMesh.font = FontStore.LoadTMPFont(Utils.Language.ToString()); } } }