using HarmonyLib; using PvZ_Fusion_Translator__BepInEx_.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects { [HarmonyPatch(typeof(MainMenu))] public class MainMenu_Patch { private static bool _warningShown = false; [HarmonyPostfix] [HarmonyPatch("AnimOver")] private static void AnimOver(MainMenu __instance) { bool flag = _warningShown || NoticeMenu.Instance == null; if (!flag) { WarningStore.WarningReload(Utils.Language, NoticeMenu.Instance); _warningShown = true; } } } }